A city in central Japan has proposed a two-hour daily limit on personal smartphone use to address health concerns, sparking a nationwide debate on digital well-being and personal freedom.

October 8, 2025

Source:
EDGE news
Japanese City Proposes Screen Time Limits
Authorities in Toyoake City, central Japan, are considering a new ordinance that would urge residents to limit their non-essential smartphone use to two hours per day. The proposal aims to combat the negative health effects associated with excessive screen time, particularly among young people.
The draft ordinance is a recommendation and includes no penalties for non-compliance, functioning more as a public health guideline than a strict law.
Key Provisions of the Guideline
A daily limit of two hours for smartphone use outside of work or school.
Elementary school students are advised to stop using devices after 9:00 p.m.
Junior high students and older are encouraged to log off by 10:00 p.m.
City officials have cited growing concerns over sleep problems and other physical and mental health issues as the primary motivation for the proposal. “We want to create an environment where people can control their digital habits,” a city spokesperson noted.
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Source:
EDGE news
Public Backlash and Official Response
The proposal was met with immediate and widespread criticism online, with many Japanese citizens labeling the plan as unrealistic and out of touch with modern life. Social media users argued that smartphones are integral to daily activities, from communication to accessing news.
Critics also raised concerns about government overreach, stating that screen time rules should be determined by individuals and families, not municipal authorities. In response, Toyoake's mayor clarified that the ordinance is not compulsory and recognizes the indispensable role of smartphones in society.
A Familiar Debate in Japan
This is not the first time such a measure has been introduced in Japan. In 2020, Kagawa Prefecture enacted a similar non-binding ordinance limiting children’s gaming to one hour on weekdays. That rule also faced criticism but brought national attention to the issue of youth digital consumption.
A recent survey from Japan’s Children and Families Agency highlights the challenge: Japanese youth spend an average of just over five hours online each weekday, more than double the proposed limit.
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Source:
WSME-DB
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